Jason Schreier

Blood, Sweat, and Pixels

You’ve got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer.Turns out that wall-jumping trick won’t work because the artists don’t have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there’s no way you can get it done in less than four.You’ll have to cut out some of the game’s biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle.In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams.The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. The planned games include: Pillars of Eternity Dragon Age: Inquisition Stardew Valley Diablo 3 The Witcher 3 Uncharted 4 Destiny Shovel Knight Star Wars 1313 Halo Wars Wheather you’re interested in how the industry really works, or just want to know why your favorite advertized feature didn’t make it into the final game, Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world.

GLS

You’ve got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer.Turns out that wall-jumping trick won’t work because the artists don’t have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there’s no way you can get it done in less than four.You’ll have to cut out some of the game’s biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle.In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams.The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. The planned games include: Pillars of Eternity Dragon Age: Inquisition Stardew Valley Diablo 3 The Witcher 3 Uncharted 4 Destiny Shovel Knight Star Wars 1313 Halo Wars Wheather you’re interested in how the industry really works, or just want to know why your favorite advertized feature didn’t make it into the final game, Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world.

Nyelv angol
Kiadó HarperCollins Publishers Inc
Oldalak száma 304
Kötés típusa Paperback / softback
Súly (g) 258 g
Méretek (Sz-M-H) 202 x 142 x 20
EAN 9780062651235
Szállítási idő Nem elérhető


További termékek a kategóriából:


Winnie új számítógépe
Korky Paul
Szállítási idő
online ár - Készleten - 1 munkanap
1,00 €
A macebell nagykönyve - Buzogánnyal edzek, és ne legyek kemény?
-9%
Galba Zsolt
Szállítási idő
online ár - Készleten - 1 munkanap
16,40 €
14,93 €
Rejtett örökségünk - Az önkorlátozó családi minták felszabadítása
-9%
Anuradha Dayal-Gulati PhD
Szállítási idő
online ár - Készleten - 1 munkanap
19,65 €
17,89 €
Keserédes - A bánat és a vágyakozás gyógyító ereje
-9%
Susan Cain
Szállítási idő
online ár - Készleten - 1 munkanap
16,40 €
14,93 €
A Modern Dal filozófiája
-9%
Bob Dylan
Szállítási idő
online ár - Készleten - 1 munkanap
32,80 €
29,85 €
A kis malac és a farkasok /Leporelló
-9%
Leporelló
Szállítási idő
online ár - Készleten - 1 munkanap
6,20 €
5,65 €
Éva könyve (éldekorált)
-9%
Meg Clothier
Szállítási idő
online ár - Készleten - 1 munkanap
19,65 €
17,89 €
Hunting Souls - Egybeforrt lelkünk
-9%
Tina Köpke
Szállítási idő
online ár - Készleten - 1 munkanap
19,65 €
17,89 €

Korábban megtekintett: